Berimbolo Back Takes
No-gi back hunting from de la riva via berimbolo. Forcing your opponent into vulnerable positions & capitalizing on every reaction to get behind them.
Flow outline
No Gi Back Takes Berimbolo
- Often The starting point. is your hunting ground for the back. Forget the gi grips; here, it's all about control, angles, and forcing the tap from the back
Dlr Guard
- Quick note: Your launchpad. set De La Riva control. is where you set the trap and initiate the sequence to hunt their back. Switch if it stalls
Attack The Back
- If they frame, from here, the finish line. you've secured the back. now it's time to hunt the neck—chokes are your priority. lock it in and force the tap
Ladder Bolo To The Back
- Often A high-percentage finish. When you have behind-the-hip control, climb the ladder and take the back. Don't let them breathe. Timing beats strength
Basic Bolo To The Back
- The fundamental kill. Secure behind-the-hip control and execute the basic berimbolo to take the back. No frills, just results. Don’t force it
Alternitive Option Choi Bar
- from here, a brutal alternative. if the back is hidden, attack the leg with the choi bar. it's a submission hunt from the same control
Ladder Bolo To The Back
- most of the time another path to the back. with frontal hip control, use the ladder variation. adapt and conquer. switch if it stalls
Double Leg Bolo To The Back
- Aggressive control. From frontal hip control, secure both legs and spin to the back. Dominate the position
X Crab Ride To The Back
- Once set, quick note: capitalize on their mistake. when they pull the far-side leg away, transition to an x crab ride and take the back. hunt the opening. timing beats strength
Stomp Bolo Knee To Hip Or Hip To Hip Variation
- If they frame, a powerful variation. use the stomp bolo to control the hips and spin to the back. crush their defense
Twister Hook To Back Take
- Exploit their weight. When they drop their hips onto yours, use the twister hook to take the back. Turn their pressure against them. Angle matters
Branch conditions
- create angle and attack baby bolo, opp fails to react
- Create Angle And Attack Baby Bolo, Opp Reacts And Hides Their Back, Use Tilt Sweep To Force Opp Into Double Pull, Opp Posts To Stay Seated, Opp Posted On N/S Arm
- Create Angle And Attack Baby Bolo, Opp Reacts And Hides Their Back, Use Tilt Sweep To Force Opp Into Double Pull, Opp Posts To Stay Seated, Opp Posted On Two Arms
- Create Angle And Attack Baby Bolo, Opp Reacts And Hides Their Back, Use Tilt Sweep To Force Opp Into Double Pull, Opp Posts To Stay Seated, Opp Posted On Two Arms, Opp Pulls F/S Leg Away
- Create Angle And Attack Baby Bolo, Opp Reacts And Hides Their Back, Use Tilt Sweep To Force Opp Into Double Pull, Opp Posts To Stay Seated, Opp Posted On Two Arms, Opp Drops Hips Onto Yours
- Create Angle And Attack Baby Bolo, Opp Reacts And Hides Their Back, Use Tilt Sweep To Force Opp Into Double Pull, Opp Falls To Supine Position, Gain B/H Hip Control, Use Sandwich Recovery To Force Full B/H Hip Control
- Create Angle And Attack Baby Bolo, Opp Reacts And Hides Their Back, Use Tilt Sweep To Force Opp Into Double Pull, Opp Falls To Supine Position, Gain B/H Hip Control, Opp's F/S Leg Is Out Of Reach, Use I/S Leg To Hook Their F/S Leg And Pull It To Your Hands
- Take The Back Via Hip Control And A Crab Ride
- take the back via hip control and a crab ride