Tournament Positioning

Positional hierarchy and escape sequences for competition. Transitioning between dominant positions while reading what they give you to score and advance.

Flow outline

  1. Bas

    • Usually foundational starting point. From here, you can initiate attacks to back, mount, knee on belly, side control, turtle, or establish your guard game to control match tempo. Pay attention to posture
  2. Back

    • Key detail: when it happens, highest-scoring position. secure hooks and control to hunt for rear naked choke or transition to mount for maximum points. maintain chest-to-back contact to prevent escapes
  3. Mount

    • Once set, a dominant position worth 4 points. focus on high mount control to isolate arms for submissions like armbar or transition to technical mount. be ready to counter bridges and shrimp escapes
  4. Knee On Belly

    • Once set, from here, a 2-point position that pressures diaphragm and creates openings. use it to transition to mount or side control, or attack with collar chokes when opponent frames. maintain heavy pressure to score and advance
  5. Side Control

    • Quick note: A 3-point control position. Establish cross-face and underhook control to pin opponent. From here, attack with kimuras, transition to mount, or take back when they turn away. Pay attention to posture
  6. Turtle

    • usually a defensive position where opponent is curled up. attack with seatbelt control to take back, or use crucifix and anaconda chokes to score submissions directly from position
  7. Guard

    • Once set, bottom player's primary control position. use open, half, and closed guard variations to off-balance opponent, create sweeps for points, and set up submissions like triangles and armbars
  8. Open Guard

    • when it happens, use foot placement and grips to control distance. set up sweeps like scissor sweep or stand up to disengage. keep opponent's posture broken to prevent passes
  9. Half Guard

    • Key detail: from here, a transitional guard where you control one leg. use underhooks to sweep or recover full guard. be aware of opponent pressure to prevent them from flattening you out. switch if it stalls
  10. Closed Guard

    • most of the time a high-control guard with legs locked around opponent. break posture to attack with submissions or sweep. if opponent stands, use arm drags or hip bump sweeps to off-balance them
  11. Crucifix

    • Key detail: a high-control submission position from turtle. trap one arm with your legs and attack free arm with armbars or chokes. secure position before attempting submissions to avoid escapes. don’t force it
  12. Anaconda Gator Roll

    • From here, A front headlock submission sequence. Lock anaconda choke and roll through to finish. Use when opponent turtles to secure a quick submission and end match
  13. Armbar

    • When it happens, A high-percentage submission from back control or mount. Isolate arm, secure position, and extend for tap. Transition smoothly from control to finish without losing points
  14. Scissor Sweep

    • From here, a fundamental sweep from closed guard. use it when opponent postures up to score points and transition to top position. control sleeve and collar to execute efficiently

Branch conditions