Submission Hunting
Attacking from guard, passing to dominant top positions, & finishing w/ efficiency. Not stalling, just hunting taps.
Flow outline
New
- From here, the start of the hunt. your opponent is fresh prey. choose your initial attack vector and close the distance
Full Guard
- Your primary hunting ground. Control their posture, break them down, and launch your attacks. Don't just hold—attack immediately
Scissor Sweep
- From here, A fundamental power sweep. Use it to dump them to the mat and take top position. It's not just a sweep—it's a path to mount and finish them. Angle matters
Half Guard
- often a transitional battleground. lock them down, disrupt their base, and work your sweeps or submissions. don't get stuck—advance or submit. don’t force it
Spider Guard
- Quick note: Control their arms, break their posture, and set up devastating attacks. is where you set the trap for the triangle
Mount
- Most of the time The king of positions. Smother them, control their arms, and hunt for the finish. Arm triangles and Ezekiel chokes are waiting—make them tap. Switch if it stalls
Pass Arm Weave
- From here, a dominant passing sequence. weave through their defenses, control their upper body, and advance to crushing top positions. angle matters
DLR
- De La Riva guard. Use to off-balance standing opponents, set up sweeps, and attack the back. It's a direct line to their back
Back Take
- Quick note: The ultimate hunting ground. Secure the back, sink in the hooks, and hunt for the choke. is where fights end. Angle matters
X Guard
- Quick note: A powerful sweeping guard. Elevate and dump them. From here, take their back, sweep to top, or stand up to disengage
Back Take
- Secure the back control. Lock your body to theirs, flatten them out, and start hunting for the neck. Don't let them escape
Opponent On Back
- You've swept them. Now capitalize. Pass their guard, set top control, and start your submission attacks from a dominant position. Timing beats strength
Technical Standup
- From here, from here, a tactical disengage. use to reset to your feet safely when the ground battle isn't favorable. live to hunt another sequence
Triangle
- Quick note: A classic finishing move from guard. Trap their head and arm, cut the angle, and squeeze until they tap. It's a hunter's signature
Arm Triangle
- A crushing submission from mount. Isolate the head and arm, apply pressure, and finish. It's a power choke that breaks wills. Timing beats strength
Knee On Belly
- Once set, often a transitional control position. crush their diaphragm, control their arms, and bait reactions to set up your next attack
Kimura
- Once set, a brutal shoulder lock. isolate the arm, control the shoulder, and torque. it's a fight-ender from multiple positions
Ezekiel Choke
- A sneaky, powerful choke from mount. Use your sleeve to apply pressure to the neck. It's a surprise attack that gets taps. Don’t force it
Side Control
- From here, A dominant pin. Crush them, control their head and arms, and work your submissions. Don't just hold—attack the neck and arms. Switch if it stalls
SLX
- Once set, single leg x guard. a powerful guard for sweeping and attacking standing opponents. use it to off-balance and take them down
X Guard
- Re-engage with X Guard when they stand. Use it to dump them back to the mat and continue your attack sequence
Branch conditions
- Execute Scissor Sweep
- Transition To Half Guard
- Establish Spider Guard
- Secure Mount
- Initiate Arm Weave Pass
- Engage DLR Guard
- Attack The Back
- Transition To X Guard
- Take The Back
- sweep to top
- Disengage And Stand
- Lock In Triangle
- Attack Arm Triangle
- Establish Knee On Belly
- bait push, pin arm, attack kimura
- Attack Ezekiel Choke