Standing Game
Takedown entries, defensive reactions, & guard pulls. Chaining them into a cohesive standing game rather than isolated techniques.
Flow outline
Stand Up
- The neutral canvas where the standing engagement begins. is your launchpad for initiating offense or reacting to your opponent's movement
Back Control
- Most of the time The prime real estate of positional dominance. From here, you have a high-percentage platform to secure the finish or transition to crushing top pressure
Get Up
- Key detail: the tactical reset. is the critical skill of safely returning to your feet to re-engage or create space, turning defense back into opportunity
Ankle Pick
- Usually A precision takedown that capitalizes on minimal openings. It's the sniper's choice, using leverage and timing to disrupt the base and bring the fight to the mat
Sprawl
- Most of the time The foundational defensive counter to leg attacks. It's about creating a wall of pressure to shut down the shot and immediately transition to a dominant top position. Angle matters
Remove The Leg On The Hip
- Once set, quick note: the essential guard retention mechanic. is the active framing and hip movement needed to disrupt the passer's control and reclaim your guard structure. switch if it stalls
React The Best I Can
- Usually The acknowledgment of dynamic chaos. node represents the adaptive, instinctive responses required when a planned sequence breaks down, focusing on safety and creating the next opening
Push Head, Turn And Pull My Leg Out
- The detailed escape protocol from a single-leg attack. It's a multi-vector defense combining head control, hip rotation, and leg extraction to neutralize the threat
Branch conditions
- Arm Drag
- drop down
- Drop Down
- Dive In The Hip
- guard pull
- Judo Throw
- Single Leg
- Turn While Going Down
- Two On One
- Takedown With Knee On Leg
- Takedown Straight Leg Behind
- takedown knee on ground
- Change Level
- collar tie and arm control