The Patient Counter Training

My guide to wait for your opponent's mistakes from bottom positions, then capitalize w/ precise counters

Flow outline

  1. Bottom Game

    • The foundation of patience. From here, wait for opponent to make the first move, ready to counter whatever they offer
  2. Closed Guard

    • A position of control where can feel their posture. wait for them to reach or post, then exploit the opening. Switch if it stalls
  3. Open Guard

    • Maintaining distance while controlling their legs. wait for them to commit weight or attempt to pass, then redirect their energy
  4. Bottom Turtle

    • Quick note: A defensive shell. wait for them to reach over side, then use their momentum against them
  5. Peterson Roll

    • Once set, a counter to their overreach from turtle. trap their arm and roll them over shoulder, ending in top control
  6. Half Guard Bottom

    • Often Controlling one leg while they have the other. wait for them to pressure forward, then secure an underhook and turn to hip. Timing beats strength
  7. Top Side Control

    • A dominant pinning position. From here, wait for them to give me their neck or arm, then apply crushing pressure or submissions. Angle matters
  8. Shoulder Crush

    • A submission that capitalizes on their poor posture in closed guard. When they reach around neck, trap their shoulder and apply pressure. Don’t force it
  9. Arm Triangle

    • Key detail: usually a choke that uses their own arm against them. when they reach around neck, trap their head and arm, then squeeze
  10. Back Mount

    • Once set, quick note: the most dominant position. when they reach around neck in closed guard, use it to take their back and control them
  11. Kimora

    • Often A shoulder lock that punishes their posted hand. When they post to the mat in closed guard, trap their arm and rotate
  12. Hip Bump Sweep

    • From here, a sweep that uses their posted hand against them. when they post in closed guard, bump hips and roll them over. timing beats strength
  13. Guillotine

    • Most of the time A front choke that capitalizes on their forward posture. When they post in closed guard, catch their head and squeeze
  14. Omo Plata

    • If it shows up, A shoulder lock that uses their posted arm. When they post in closed guard, trap their arm and rotate for the submission
  15. Single Leg Sweep

    • If they frame, a sweep from half guard when have an underhook. post hand, trap their leg, and roll them over. timing beats strength
  16. Back Mount

    • Quick note: Taking the back from half guard. When have an underhook and post, use it to secure back control
  17. Half Guard Top

    • A controlling position after sweeping from half guard. From here, wait for them to give up an underhook or post, then pass or submit
  18. Mount

    • from here, a dominant top position after the hip bump sweep. wait for them to bridge or turn, then secure control or attack. timing beats strength
  19. Arm Bar

    • Key detail: if it shows up, a submission that punishes their overextension. when they pull their arm across midline in closed guard, trap it and extend
  20. Flower Sweep

    • Usually A sweep that uses their arm pull against them. When they pull their arm across, use it to roll them and take mount. Switch if it stalls
  21. Mount

    • Once set, the dominant position after the flower sweep. wait for them to give me an arm or turn, then attack with submissions
  22. Deep Half Guard

    • If it shows up, A position of entanglement from half guard. When post from half guard, dive under their legs to control their hips
  23. Closed Guard

    • Returning to closed guard from open guard. wait for them to pressure in, then close legs and regain control
  24. Deep Half Sweep

    • A sweep from deep half guard. use their weight against them, rolling them over to take top side control
  25. Top Side Control

    • If they frame, usually the dominant position after the deep half sweep. from here, wait for them to expose their neck or arms, then attack

Branch conditions