Modern Guard
Fluid transitions between foundational & modern guard positions. Chaining attacks, sweeps, & advances by leveraging grips & opponent reactions.
Flow outline
Guard System
- Key detail: the foundational hub of modern ground control, where offense is born from connection and disruption
Closed Guard
- The classic control center, where breaking the opponent's posture unlocks a world of sweeps and back-take pathways
Z Guard
- quick note: a modern for leg entanglements, serving as a launchpad for kimura attacks and underhook battles. don’t force it
K Guard
- A dynamic leg-weaving position that creates angles for advanced sweeps and submissions
Overhook Guard
- From here, often a control-heavy variation that smothers the opponent's arm, setting up direct attacks like the triangle
Dog Fight
- The quintessential underhook battle from half guard, a power position for sweeping and advancing
Octopus Guard
- If they frame, usually an inventive control from reverse underhooks, perfect for off-balancing and sweeping
Kimura Octopus Sweep
- From here, from here, a slick, grip-based sweep that uses the kimura control to roll the opponent from the octopus position. don’t force it
Bottom Half Kimura
- Once set, a powerful submission attack from the bottom, using the kimura grip to control and finish
Flower Sweep
- Once set, most of the time a fundamental and elegant sweep from closed guard, using a leg scoop to elevate and reverse the opponent. don’t force it
Mount
- From here, the dominant high-ground position, offering supreme control and a platform for finishing attacks. switch if it stalls
Back Control
- Once set, quick note: the ultimate offensive position, where hooks and control translate directly to submission opportunities
Triangle
- Usually A classic high-percentage choke, secured by entangling the opponent's head and arm with your legs. Switch if it stalls
Armbar
- A fundamental joint lock, often chained from the triangle when the opponent postures to defend
Branch conditions
- Take Underhook
- Take Reverse Underhook
- Take Kimura
- take overhook
- Break Posture, Pass Arm Across, Scoop Grip Leg
- Break Posture, Pass Arm Across, Work To Back Take
- Thread The Needle
- Opponent Tries To Posture To Kill Choke