Headquarters Pass Troubleshooter
If-then guard passing from headquarters. Specific responses to common reactions to keep control & advance position.
Flow outline
Headquarters Sm
- Often is your starting control position when passing the guard. From here, you troubleshoot your opponent's reactions to advance
Opponent In Supine Guard
- if your opponent is lying flat on their back, control both ankles and step through their legs to set headquarters. don’t force it
Opponent In Seated Guard
- Usually If your opponent is sitting up, step inside their legs and drive them back to flatten them out and enter Headquarters
Opponent Has A Knee Shield
- Key detail: if your opponent uses a knee shield, turn to your other hip to bypass it and enter headquarters
Opponent In Dlr
- Key detail: often if your opponent has de la riva guard, control their legs and straighten your right leg to break the hook and enter headquarters
Headquarters
- Key detail: often you have established headquarters. from here, troubleshoot your opponent's frames and movements to execute the correct pass
Smash Pass
- quick note: if your opponent is pushing away with their knee or frames, use the smash pass to flatten them and pass to side control
Cross Knee Through Pass
- If they frame, if your opponent is framing both shoulders, use the cross knee through pass to bypass the frames and pass to side control
Diving Cross Knee Through
- Key detail: if your opponent's knee is in the center, use the diving cross knee through to pass to side control
Near Knee Through Pass
- From here, if your opponent's knee is on the outside, use the near knee through pass to pass to side control
Branch conditions
- control both ankles and step through legs
- Step Inside if they's Legs And Drive Back
- Turn To Other Hip
- Control Opponent's Legs And Straighten Your Right Leg
- opponent is pushing away with knee and/or frames
- Opponent Is Framing Both Shoulders
- if they's Knee Is In Center
- opponent's knee is on outside
- Opponent Pushes On Knee
- post hand inside opponent's hand and pummel knee inside
- grab their leg and re-pin it
- Opponent Is Framing Far Shoulder
- Can't Get Underhook
- They Bump You Forward
- They Hold Your Leg