Half Guard Lab
Bottom half guard explored through what-if scenarios. What if they post a leg, what if they dig teh underhook? Paths to sweeps, submissions, & guard recovery based on what they give you
Flow outline
Half Guard (Bottom)
- If they frame, when it happens, your primary laboratory. from here, experiment with underhooks, frames, and off-balancing to see what reactions can provoke. what if you can't secure underhook? that's when explore overhook or head-and-arm clinch variations
Starting Position
- initial state. immediately test waters: can off-balance them, or do they initiate an underhook? decision point branches experimental pathways
Kimura (Bottom HG) System
- Often An offensive branch triggered when far arm is available. is a 'what-if' scenario: if they give you that arm, dive deep into Kimura setups and finishes from bottom
High Underhook Half Guard
- When it happens, A strong offensive platform achieved by blocking and pummeling early. From here, experiment: can shuck and hip out to reverse, or is that path blocked, forcing us into a head-and-arm clinch?
Low Underhook Half Guard
- Once set, usually established by kicking top leg through and shucking. is a different control point than high underhook, potentially leading to unique sweeps or transitions
Top Half Guard
- successful outcome of a John Wayne Sweep. experiment paid off, and now you're in a dominant position to work passes or attacks
Closed Guard
- If it shows up, A reset and recovery position. If you manage to hug lat, underhook far arm, and shift under, you've successfully re-guarded and can restart your experiments from a safer base. Timing over strength
Overhook Half Guard
- A defensive variation when you can't get underhook. frame and reset here, exploring what attacks or sweeps might be available when controlling overhook instead. Timing over strength
Reverse De La Riva
- Quick note: A guard retention and sweeping option when opponent stands up. is a specific 'what-if' pathway for dealing with standing pressure
Head & Arm Clinch Half Guard
- Key detail: a control position when shuck is not available. from here, observe: does their posture stay low, or do they try to posture up? each reaction leads to a different experimental sweep
Mount
- ultimate goal of john wayne sweep pathway. successfully sweeping from head-and-arm clinch when their posture is low lands you in mount, where a new of attacks begins
Shoulder Crunch Butterfly Guard
- Often A transitional position created when they try to posture up from head-and-arm clinch. opens door for hook sweeps and armlock experiments
Mount
- successful conclusion of hook sweep pathway from butterfly guard. A clean sweep lands you in a dominant top position. Don’t force it
Top Half Guard
- result of a forced John Wayne Sweep. Even if sweep is resisted, forcing it can still reverse position, putting you on top
HG Pass Prevention System
- usually a parallel defensive starting from initial position. explores 'what-if' of immediate pass prevention, focusing on maintaining sleeve and collar control to shut down passing avenues before they begin. angle matters
Branch conditions
- off balance (kick away)
- far arm is available
- They Post With The Far Leg, Kick Top Leg Through, Shuck, Get Low Underhook
- Opponent Digs An Underhook, Early - Block & Pummel
- Opponent Digs An Underhook
- Opponent Stands
- Shuck & Hip Out
- The Shuck Is Not Available
- Opponent Shifts Weight To Open Side, Knees Are On The Ground, John Wayne Sweep
- if they Shifts Weight To Open Side, Forced John Wayne Sweep
- Hug Their Lat, Underhook Far Arm, Shift Under & Re-Guard
- if they's Posture Remains Low/Compromised, John Wayne Sweep
- Opponent Tries To Posture Up
- hook sweep
- Hook Sweep, Opponent Resists The Sweep, Inverted Armlock
- Maintained Far Sleeve & Collar Control