Half Guard Competition Game

Bottom half guard for competition. Reading opponent reactions to go for sweeps, back takes, or guard transitions. Built around scoring and controlling pace.

Flow outline

  1. Bottom Half Guard

    • Often Your primary defensive and offensive hub. From here, you control distance and dictate whether to play with a Knee Shield for framing or without it for underhook-based attacks. position is critical for scoring sweeps and advancing position in tournament settings
  2. Knee Shield

    • When it happens, A high-percentage framing position that creates space and off-balances your opponent. Use to set up underhook entries or counter their pressure, forcing them to make mistakes you can exploit for sweeps and back takes
  3. No Knee Shield

    • Key detail: usually a closer, more connected game focused on underhooks and upper body control. position allows for immediate attacks on far leg, hand fighting sequences, and counters to common passes like knee cut
  4. Dogfight

    • If it shows up, A dominant transitional position where you have underhook and head position. From here, read your opponent's pushback pressure to chain into sweeps like old school or immediately attack back for 4 points
  5. Knee On The Floor

    • Most of the time Your opponent has a low knee position, making them vulnerable to leg attacks. is your opportunity to attack far leg with single leg entries or use hand fighting to create openings for sweeps. Switch if it stalls
  6. Knee High

    • From here, quick note: your opponent has a high knee position, creating space underneath. use to insert butterfly hooks and transition to a more offensive guard, setting up sweeps and back takes that score immediately
  7. Butterfly Guard

    • An offensive guard position achieved from transitions. Use your hooks to elevate and off-balance your opponent, creating opportunities for sweeps that score 2 points and lead to dominant positions like mount or back control. Switch if it stalls

Branch conditions