Flow State

Pathways between foundational positions & modern innovations in BJJ. A map of how the game connects

Flow outline

  1. Konkurranse 2024

    • From here, the competitive where all techniques are pressure-tested and refined through live rolling
  2. Fight Start

    • Once set, the initial engagement phase where strategic takedowns set the tone for positional dominance
  3. Takedown 1

    • from here, a primary takedown entry that establishes immediate control and momentum
  4. Takedown 2

    • Once set, an alternative takedown pathway offering different angles and grips for top position
  5. Cow Catcher

    • Key detail: from here, a dynamic takedown that capitalizes on head position and leverage for quick ground transition
  6. Top Position

    • the dominant control phase where pressure, passing, and submissions flow from superior positioning
  7. Bottom Position

    • Once set, the defensive and offensive hub where guards, escapes, and sweeps create opportunities from underneath
  8. Open Guard

    • If they frame, a dynamic guard using distance management and leg dexterity to control and attack
  9. Half Guard

    • the transitional battleground where underhooks, sweeps, and submissions emerge from partial control. timing beats strength
  10. Closed Guard

    • If it shows up, The classic control position where breaking posture and creating angles lead to submissions and sweeps
  11. Side Control

    • Once set, from here, a dominant pinning position where pressure and transitions flow toward submissions and advances. don’t force it
  12. Turtle

    • From here, often a defensive shell position that can be transformed into attacks or escapes with proper framing. switch if it stalls
  13. Open Guard

    • Key detail: most of the time the bottom player's open guard for creating space, off-balancing, and launching attacks
  14. Half Guard

    • The bottom half guard where lockdowns, sweeps, and modern transitions like Octopus Guard originate. Angle matters
  15. Closed Guard

    • Usually The bottom closed guard as a submission and sweep hub with breaking mechanics and angle creation
  16. Side Control

    • Quick note: The bottom side control position where escapes, frames, and submissions like the Shoulder Crunch develop. Don’t force it
  17. Turtle

    • Once set, if it shows up, the bottom turtle position serving as both defensive fortress and transition point to escapes
  18. Octopus Guard

    • Usually A modern guard innovation using leg entanglements and upper body control to off-balance and sweep
  19. Octopus Guard

    • From here, The top player's counter to Octopus Guard, focusing on pressure passes and maintaining dominance. Switch if it stalls
  20. Sweep

    • From here, the momentum-shifting technique from octopus guard that reverses position and creates top control
  21. Sweep

    • Quick note: The counter-sweep from top Octopus Guard that maintains or regains positional advantage
  22. Shoulder Crunch

    • A pressure-based submission from bottom side control that attacks the shoulder and neck simultaneously. Switch if it stalls
  23. Choi Bar

    • From here, A modern armbar variation from the Shoulder Crunch that isolates the elbow with unique leverage
  24. North-South

    • A top control position with head-to-head alignment, perfect for chokes and transitional pressure
  25. North-South

    • Key detail: if it shows up, the bottom north-south position where escapes and reversals like the pendulum escape are executed
  26. Knee Shield Smash

    • Quick note: A top passing technique that collapses the half guard knee shield to advance to dominant positions. Don’t force it
  27. Loop Choke

    • A gi-based choke attack that capitalizes on the collapsed space after the Knee Shield Smash
  28. North-South Choke

    • Once set, from here, a high-percentage submission from top north-south that uses shoulder pressure and lapel control
  29. Pendulum Escape

    • A dynamic escape from bottom North-South that uses hip movement and framing to regain guard
  30. Choi Bar

    • The armbar finish that flows naturally from the Pendulum Escape's positional transition
  31. Escape

    • Often The systematic pathway out of bottom Turtle, utilizing frames, hip movement, and re-guarding
  32. Power Half Nelson With One Hook

    • A top Turtle attack combining head control and leg positioning for pins and submissions
  33. Pass

    • The guard passing sequence from Half Guard that advances to side control or mount. Switch if it stalls

Branch conditions