Positional Flow

Standing through dominant ground positions! Understanding how positions connect through specific actions rather than mechanical steps.

Flow outline

  1. A-Game

    • If they frame, often the foundational approach to engagement, representing the core conceptual strategy from which all techniques flow
  2. Standing

    • the initial phase of engagement where distance management and posture set the conceptual for all subsequent actions. timing beats strength
  3. Side Control

    • often a position of lateral dominance where control is established through pressure and isolation, creating opportunities for advancement or submission. switch if it stalls
  4. Mount

    • Once set, a superior position of vertical control where weight distribution and balance management create submission opportunities through positional dominance
  5. S-Mount

    • If it shows up, An advanced mount variation that enhances control through hip mobility and angle manipulation, creating high-percentage submission pathways. Don’t force it
  6. Armbar

    • If they frame, a fundamental joint attack that exemplifies the principle of isolating and extending an opponent's limb from a position of control
  7. Me In Their Closed Guard

    • If they frame, from here, a defensive bottom position where the opponent controls posture and distance, requiring conceptual understanding of guard breaking principles
  8. Open Guard Sitting

    • Most of the time A transitional guard position where distance management and leg dexterity create opportunities for sweeps and submissions
  9. Under In Mount

    • A defensive bottom position where survival and escape principles are applied against superior weight and pressure
  10. Pendulum Sweep

    • Key detail: a fundamental sweeping concept that uses momentum transfer and off-balancing to reverse positional hierarchy. don’t force it
  11. Hip Bump

    • Key detail: if it shows up, a sweeping principle based on hip elevation and off-balancing that creates opportunities for positional advancement
  12. Armbar

    • Once set, most of the time a joint attack that shows the principle of limb isolation and extension from various positional contexts
  13. Arm Guillotine

    • A submission that applies choking principles to an isolated arm, demonstrating the versatility of positional control. Angle matters

Branch conditions