The Combat Flowchart Game
How to dominate from every position. Execute takedowns, pass guards, and finish submissions. Drill these sequences until they're instinct
Flow outline
Full Gameplan
- Once set, most of the time start here. is your entire combat map. memorize it
Pull Guard
- From here, often initiate the ground fight. pull them into your guard immediately
High Single Leg
- Attack the leg. Drive forward and finish the takedown
Closed Guard
- Usually Control the opponent. Break their posture. Attack now. Switch if it stalls
O Goshi
- Usually Execute the hip throw. Load them onto your hip and throw. Don’t force it
Double Leg
- From here, Shoot for both legs. Drive through them. Take them down
Pipe Single Leg
- From here, secure the single leg. control the leg and finish. angle matters
Side Control
- set dominant top control. Pin them. Advance position. Timing beats strength
Toreando
- Often Pass the guard. Push the legs and move to side control. Angle matters
Knee Guard
- Usually Control the knee. Use to pass or sweep
Ankle Pick
- Key detail: attack the ankle. pick it and take them down
Deep Lasso
- set the lasso guard. control their arm. set up attacks
Deep Lasso Sweep
- Execute the sweep. Use the lasso to off-balance and sweep
Kimura
- From here, lock the kimura. isolate the arm and finish the submission
Switch To Back
- take the back. secure hooks and control. finish them
Baseball Choke
- Apply the choke. Grip the collar and finish from guard
Double Leg
- Key detail: shoot for both legs. drive through them. take them down
Low Single
- Attack the low single. Shoot deep and finish the takedown
Armbar
- From here, often finish with the armbar. isolate the arm and extend. switch if it stalls
Mount
- Usually Achieve mount. Dominate from the top. Submit them
Side Control
- Once set, from here, set dominant top control. pin them. advance position
Mount
- Quick note: Achieve mount. Dominate from the top. Submit them
Side Control
- Most of the time set dominant top control. Pin them. Advance position
Opponent In Turtle
- From here, attack the turtle. secure the back or take them down
Branch conditions
- Foot On Outside
- Knee Slice
- Opponent Turns Away
- Knee Chop
- if they Shrimps Away, Knee Slide
- Rotate Around Leg, Push Shoulder Into Knee
- Rotate Around Leg, Pick Up Leg, Trip
- Roll/Knee Slice