Minimalist Grappling Chain

Efficient BJJ. Grip-based takedowns to dominant positions. Shows transitions btwn top positions & bottom escapes. No wasted movements. Angle matters

Flow outline

  1. Comp Gameplan

    • Start here. Get grips, take down, control. Don’t force it
  2. Gripping

    • Quick note: Establish control. Two paths
  3. Ideal Grip

    • If they frame, when it happens, scapula sleeve control. execute takedown
  4. Non Ideal Grip

    • From here, bad grips happen. collar drag or grip fight
  5. Hiza Guruma

    • From here, Knee wheel takedown
  6. Outside Uchi Mata

    • From here, inner thigh throw
  7. Tai Otoshi

    • From here, often body drop takedown
  8. Takedown

    • Most of the time Opponent down. Choose position
  9. Top Inside Closed Guard

    • Usually In their guard. Stand and break
  10. Top Half Guard

    • If they frame, quick note: one leg trapped. pass
  11. Top Side Control

    • From here, from here, good control. advance. pay attention to posture
  12. Facing Towards Me

    • When it happens, Opponent facing you. Cross face
  13. Facing Away From Me

    • Usually Opponent turns away. Take back. Switch if it stalls
  14. Heavy Cross Face

    • Pressure applied. Move to knee on belly. Switch if it stalls
  15. Knee On Belly

    • From here, transitional control. go to mount. switch if it stalls
  16. Seat Belt Drop Hip

    • Usually Back control setup. Secure back
  17. Take Back

    • From here, quick note: back taken. control established
  18. Grapevine Slice

    • Once set, when it happens, mount entry technique
  19. Mount

    • Key detail: dominant position. finish
  20. Collar Drag

    • Once set, pull opponent down. two outcomes. angle matters
  21. Falls Down

    • From here, opponent falls away. turtle
  22. Falls Onto Me

    • From here, quick note: opponent falls forward. half guard
  23. Bottom Half Guard

    • From here, defending. go deep
  24. Turtle

    • From here, when it happens, defensive position. escape to back
  25. Grip Fight

    • Once set, regain control. reset
  26. Roll To Back Take

    • If they frame, when it happens, turtle escape to back control
  27. Deep Half Guard

    • If they frame, underhook position. sweep
  28. Deep Half Sweep

    • Upset opponent. Pass guard
  29. Over And Under Pass

    • Often Pass to side control

Branch conditions