John Danaher Standing2Ground, Vol 6: Single Leg Finishes
Getting to a single is easy; finishing it is not. Three finishing directions (forward, backward, sideways), plus the dump, five-price, thigh pry, and single-to-double when he squares. From John Danaher's Standing2Ground instructional.
Flow outline
Single Leg: Three Finish Directions
- Getting to a single is the easy part. Finishing is the problem.
- Three general finish directions cover almost every situation:
- Forward: run the pipe, drive him down.
- Backward: cut back, roll his base away.
- Sideways: dump, foot-sweep, lift-and-place.
- Read: what is his post leg doing?
- Post leg stiff, chest forward: cut back.
- Post leg passive, upright: run the pipe.
- Light and hopping: dump or five-price.
Cut Back
- Danaher's favourite single-leg finish. Uses the opponent's own posting against him.
- Single leg captured, opponent posts hard on his free leg to stop your forward drive.
- Drop your level slightly and switch hip.
- Your shoulder drives back the way you came, not forward.
- His hips rotate before his post foot can adjust.
- He lands flat on his side.
- Why it works: his post leg is designed to stop forward pressure. The instant you reverse direction, the post leg is redundant and his balance is already committed forward.
Run The Pipe
- Walk him down with the captured leg.
- Captured leg squeezed against your chest, elbow hooked.
- Head positioned on his chest or near shoulder.
- Walk forward in short steps, driving his free leg backward.
- His post leg runs out of space. He drops.
- When: he is passive or flat-footed. Running the pipe against a strong post-leg opponent gets countered by a cut-back from his side (limp-leg).
The Dump
- Sideways finish. Works when the opponent is lighter, or when his post leg has been shaken.
- From the single, lift the captured leg to hip height or higher.
- Step sideways toward his post leg.
- Pull the captured leg across your body.
- His base collapses laterally; he lands on his side.
- The dump is the cheapest finish of the three when the leverage is there. It requires less ground travel than the cut-back and less forward pressure than the pipe.
Five Price
- A variant dump where the finishing hand hooks behind the opponent's free knee, not his near knee.
- Single leg held high.
- Free hand reaches across to the far knee.
- Pull in on the far knee while pushing with the shoulder.
- His free leg buckles. He drops.
- Sits between a dump and a double leg. Safer than a committed double, faster than a long walk-forward pipe.
Thigh Pry
- When he's post-strong and limp-legging, pry the thigh.
- Single held at the hip level.
- Free hand forces his thigh outward, as if opening a door.
- His hip opens; the post leg loses structure.
- Walk forward: now the pipe is available.
- Use: unlocks the pipe against an opponent who has been blocking it with a planted post leg.
Single to Double
- He defends the single by squaring up and denying the finishing angle. Take the second leg.
- Single leg controlled, free hand reaches to his far knee.
- Level change, head past the far hip.
- Now you have a double. Finish with a classic corner turn.
- Key: don't give up the first leg. The single keeps him pinned while the second hand drops. If you release the single to chase the double, his base recovers.
Immediate Finish
- Sometimes you can end it the moment the single lands. When the opponent is still off-balance from the entry, no tie-up required.
- Single captured mid-entry, before he squares.
- Drive chest into his chest.
- Post outside knee, turn corner immediately.
- Window: one beat. Hesitation and he squares up, forcing you into the four finish options above.
Reverse / Back-Side Double
- Rare entry, heavily used in submission grappling. Attacking the back leg from behind.
- Upper-body tie-up that rotates him past 90°.
- Drop level, hands to the back of both knees from behind.
- Lift his feet off the mat and drive him forward onto his face.
- Why: the back leg is not defended. He can't see you. Cheap takedown when the preliminary work put him sideways.
Score + top control
Branch conditions
- He posts forward
- He is passive
- Lighter opponent
- Post-strong block
- He squares