Half Guard Game
Half guard for competition. Reading what they give you to score points and advance position with tournament-proven transitions.
Flow outline
Half Guard System
- From here, quick note: your foundation for controlling the match from bottom half guard. set grips and frames to set up sweeps and submissions while preventing opponent passes. timing beats strength
Sit Up Guard
- Transition to an offensive seated guard when opponent stands, creating opportunities for sweeps and back takes while maintaining distance control
Rdlr
- Most of the time Utilize Reverse De La Riva to counter knee cuts, creating off-balancing opportunities and setting up leg entries for sweeps. Timing beats strength
Overhead Sweep
- Most of the time Execute the overhead sweep when opponent pressures with opposite shoulder, securing top position and potential passing points. Switch if it stalls
Kimura Attack
- If they frame, most of the time attack the kimura submission when opponent places head toward kneeshield ground, creating a high-percentage finish opportunity
Rolletta Sweep
- If they frame, quickly execute the rolletta sweep when opponent switches overtop, scoring sweep points and advancing to dominant position
Arm Push Escape
- most of the time push far arm across body and stand up when opponent's switch is slow, creating space to reset or attack
Leg Entry
- Push underneath and transition to leg attacks when opponent sits up and back, setting up submissions or sweeps
Modified X Guard
- If they frame, often enter modified x-guard when opponent steps opposite leg forward, creating powerful sweeping opportunities. don’t force it
Back Take
- Once set, scoot out and attack the back when opponent goes under kneeshield with low shoulder, securing back control points
John Wayne Sweep
- Execute John Wayne sweep when opponent goes under kneeshield with high shoulder, scoring sweep points
John Wayne Sweep
- Perform John Wayne sweep when opponent passes kneeshield and applies pressure, reversing the position. Switch if it stalls
Choi Bar
- Key detail: attack with choi bar when opponent attempts cross face while you control head, creating submission opportunities
Flair Defense
- If they frame, flair up to stop weave pass, then secure underhook to keep position and set up attacks
Sit Up Underhook
- Sit up with underhook, roll back, and regain position when opponent attempts weave pass
Hip Scoot
- If they frame, scoot hip underneath with high leg when opponent smashes high kneeshield, creating space to attack
Underhook Position
- From here, secure deep underhook position to control opponent's posture and set up sweeps and submissions
Branch conditions
- Opponent Stands
- if they Goes For Kneecut
- Opponent Pressures Forward With Opposite Shoulder
- Opponent Places Head Toward Ground Of Kneeshield
- opponent goes to switch overtop
- Opponent Goes To Switch Overtop
- Opponent Sits Up And Back
- if they Steps Opposite Leg Forward
- Opponent Goes Under Kneeshield Leg
- Opponent Passes Kneeshield And Applies Pressure
- Opponent Tries To Cross Face
- if they Goes For Weave Pass
- if they Goes To Smash High Kneeshield